Use the Bloodseeker relic on your Animatus to give it, and all your other creatures a ton of health due to the Thrive on Death Animator perk (after your creatures are killed, your animatus gains 100%(because we activate on death effects twice) of their stats)įor the artifact on the 6th creature, make it a helmet with 3 + health boosts, for large damage dealt on death, and giving more max health to your teamġ. The Mending related traits are just to give decent healing that scales off of having high max health The double corpse explosions often lead to chain reactions where you just kill one creature, and the corpse explosion might kill another, causing your animatus to cast it again twice, repeating until the enemy is wiped. Monster 3’s trait, Dark dance, is a key trait for this build, as it makes #6 deal damage twice on death, grant all your minions stats when it dies twice, and also, it will make your animatus cast corpse explosion twice, every time an enemy creature dies. #SIRALIM ULTIMATE CHEAT PLUS#Monster 5 has rapid regeneration to be constantly healing every turn, as healing gives your monster a random buff, plus buffs are shared with your animatus. If you’re fighting a boss and the enemy is still alive after a turn or two, stop killing off the Gravebane, and switch to either attacking, or casting spells like star pact, to finish them off.Ĭreature order is important due to the Animator perks. You’ll be able to do this every fight since your Reincarnation spells will have the generous enchant, giving your creatures an ethereal version that will replenish its charges between fights. The General strategy of this party will be, for the first few turns, to cast Reincarnation with all your creatures, targeting your 6th place creature, the Gravebane Wight, killing it, which will deal damage to the enemy team, plus giving massive amounts of health/stats to your other creatures.
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